Sunday, 30 October 2016

Drowned God

Drowned God.
Drowned God is a science fiction adventure game developed by Epic Multimedia Group, published by Inscape and released on October 31, 1996. The game advances the conspiracy theory that all of accepted human history is false and the human race's development and evolution have been aided by extra-terrestrials. The player attempts to uncover the truth within the game by traveling to different worlds, interacting with historical and fictional characters, and solving puzzles. The game is based on a forged manuscript written by Harry Horse in 1983. After facing legal trouble and fines when he attempted to sell the text, Horse shelved it for more than a decade before deciding a first person adventure game would be the best way to tell its story. Producer Algy Williams hired a team of multimedia artists and programmers to help Horse develop the game. Upon its release, it sold well, but faded in popularity due to software bugs. Its concept and visuals were widely praised, but its gameplay, audio, and puzzles received a mixed reception. A planned sequel never came to fruition.

Drowned God

Drowned God.
Drowned God is a science fiction adventure game developed by Epic Multimedia Group, published by Inscape and released on October 31, 1996. The game advances the conspiracy theory that all of accepted human history is false and the human race's development and evolution have been aided by extra-terrestrials. The player attempts to uncover the truth within the game by traveling to different worlds, interacting with historical and fictional characters, and solving puzzles. The game is based on a forged manuscript written by Harry Horse in 1983. After facing legal trouble and fines when he attempted to sell the text, Horse shelved it for more than a decade before deciding a first person adventure game would be the best way to tell its story. Producer Algy Williams hired a team of multimedia artists and programmers to help Horse develop the game. Upon its release, it sold well, but faded in popularity due to software bugs. Its concept and visuals were widely praised, but its gameplay, audio, and puzzles received a mixed reception. A planned sequel never came to fruition.

Saturday, 29 October 2016

Jack Parsons (rocket engineer)

Jack Parsons (rocket engineer).
Jack Parsons (1914–1952) was an American rocket engineer and rocket propulsion researcher, chemist, and Thelemite occultist. Associated with the California Institute of Technology (Caltech), Parsons was one of the principal founders of both the Jet Propulsion Laboratory (JPL) and the Aerojet Engineering Corporation. He invented the first rocket engine using a castable composite rocket propellant, and helped develop both liquid-fuel and solid-fuel rockets. Inspired by science fiction literature, he developed an interest in rocketry in his childhood and in 1928 began amateur rocket experiments with school friend Ed Forman. In 1934 he united with Forman and graduate student Frank Malina to form the Caltech-affiliated GALCIT Rocket Research Group, supported by Guggenheim Aeronautical Laboratory chairman Theodore von Kármán. After working on Jet-Assisted Take Off for the U.S. military, the GALCIT Group became JPL in 1943. For his contributions to rocket engineering, his advocacy of space exploration and human spaceflight, and his role in the founding of JPL and Aerojet, Parsons is regarded as one of the most important early figures of the U.S. space program.

Jack Parsons (rocket engineer)

Jack Parsons (rocket engineer).
Jack Parsons (1914–1952) was an American rocket engineer and rocket propulsion researcher, chemist, and Thelemite occultist. Associated with the California Institute of Technology (Caltech), Parsons was one of the principal founders of both the Jet Propulsion Laboratory (JPL) and the Aerojet Engineering Corporation. He invented the first rocket engine using a castable composite rocket propellant, and helped develop both liquid-fuel and solid-fuel rockets. Inspired by science fiction literature, he developed an interest in rocketry in his childhood and in 1928 began amateur rocket experiments with school friend Ed Forman. In 1934 he united with Forman and graduate student Frank Malina to form the Caltech-affiliated GALCIT Rocket Research Group, supported by Guggenheim Aeronautical Laboratory chairman Theodore von Kármán. After working on Jet-Assisted Take Off for the U.S. military, the GALCIT Group became JPL in 1943. For his contributions to rocket engineering, his advocacy of space exploration and human spaceflight, and his role in the founding of JPL and Aerojet, Parsons is regarded as one of the most important early figures of the U.S. space program.

Friday, 28 October 2016

Baron Munchausen

Baron Munchausen.
Baron Munchausen is a fictional nobleman created by German writer Rudolf Erich Raspe in his 1785 book Baron Munchausen's Narrative of his Marvellous Travels and Campaigns in Russia. The character is loosely based on a real baron, Hieronymus Karl Friedrich, Freiherr von Münchhausen (1720–1797). Born in Bodenwerder, Electorate of Brunswick-Lüneburg, the real-life Münchhausen fought for the Russian Empire in the Russo-Turkish War of 1735–1739. After retiring in 1760, he became a minor celebrity within German aristocratic circles for telling outrageous tall tales based on his military career. After hearing some of Münchhausen's stories, Raspe adapted them anonymously into literary form, first in German as magazine pieces, and then in English. The fictional Baron's exploits, narrated in the first person, focus on his impossible achievements as a sportsman, soldier, and traveller, for instance riding on a cannonball, fighting a forty-foot crocodile, and travelling to the Moon. The real-life Münchhausen was deeply upset at the development of a fictional character bearing his name, and threatened legal proceedings against the book's publisher. Several concepts and medical conditions have been named after the character, including Munchausen syndrome, the Münchhausen trilemma, and Munchausen numbers.

Baron Munchausen

Baron Munchausen.
Baron Munchausen is a fictional nobleman created by German writer Rudolf Erich Raspe in his 1785 book Baron Munchausen's Narrative of his Marvellous Travels and Campaigns in Russia. The character is loosely based on a real baron, Hieronymus Karl Friedrich, Freiherr von Münchhausen (1720–1797). Born in Bodenwerder, Electorate of Brunswick-Lüneburg, the real-life Münchhausen fought for the Russian Empire in the Russo-Turkish War of 1735–1739. After retiring in 1760, he became a minor celebrity within German aristocratic circles for telling outrageous tall tales based on his military career. After hearing some of Münchhausen's stories, Raspe adapted them anonymously into literary form, first in German as magazine pieces, and then in English. The fictional Baron's exploits, narrated in the first person, focus on his impossible achievements as a sportsman, soldier, and traveller, for instance riding on a cannonball, fighting a forty-foot crocodile, and travelling to the Moon. The real-life Münchhausen was deeply upset at the development of a fictional character bearing his name, and threatened legal proceedings against the book's publisher. Several concepts and medical conditions have been named after the character, including Munchausen syndrome, the Münchhausen trilemma, and Munchausen numbers.

Thursday, 27 October 2016

St. Elmo (1914 film)

St. Elmo (1914 film).
St. Elmo is a 1914 American silent drama film produced by the Balboa Amusement Producing Company and distributed by William Fox's Box Office Attractions Company. It was the first feature-length film adaptation of Augusta Jane Evans's 1866 eponymous novel. The story follows the life of the title character (played by William Jossey), who kills his cousin (Francis McDonald) over the love of Agnes (Madeline Pardee), falls from grace, and eventually finds redemption and love with Edna (Gypsy Abbott). It is disputed who directed the film; many sources credit Bertram Bracken, while others list St. Elmo as J. Gordon Edwards's directorial debut. Some reviewers praised the scenery and overall production quality, considering the film an improvement over stage adaptations of the novel. Others found the scenery irrelevant and the story confusing. Despite mixed reviews, the film was financially successful, reportedly setting box office records. The following year, a film adaptation of an unrelated Evans novel, Beulah, was marketed as a sequel. As with most Balboa films, St. Elmo is now believed lost.